Digital Entertainment and Gaming

Digital Entertainment and Gaming
Professional outlets and employment outlets
The professional outlets provided for the Digital Entertainment and Gaming graduate refer to specialized roles in institutions and organizations, whether public or private, that are active in society, the world of culture and communication, particularly in the world of information, advertising and basic, to that of marketing, business communication, traditional and multimedia editions. The curriculum also offers a gateway to the world of digital entertainment and gaming.
The graduate will be able to interact with the design techniques profile (whose culture and language will know best) in the field of video games in order to effectively act in the environment of internal and external communication, public relations, advertising and promotional activities, press offices, publishing editors, business organization, and management of digital and multimedia communication processes.
Course Features
- Lectures 0
- Quizzes 0
- Duration 50 hours
- Skill level All levels
- Language English
- Students 0
- Assessments Yes